d100 Social Contracts and their Antagonists - No Background (for B&W printing)
d100 Social Contracts and their Antagonists - Printable
d100 Social Contracts and their Antagonists - Spread (for Screens)
Most of what I need to say about the origins of this post are said on the pdf but, tldr; elmcat wrote a post about making bustling cities with neighborhoods that have character and I made a table to help codify that aspect of their post.
I got caught up thinking about the various communities I've been a part of, the way they've agreed to be communities intrinsically or expressly; the ways that's been good and the ways that's been bad, and how homogeny tends to exist for awhile until people get bored or people get greedy or some other permutation of prolonged stasis, and then the agreement falls apart, drift, disintegration, exodus, etc.
Which, if Idea is to make a civilization or a settlement that's like a character, I like Idea, and I like the idea of clearly identifying aspects that make a body a body, which to me means boiling down beliefs and cultures into little snippets, exaggerating them, and when a DM, sticking to it.
This town believes that Labor is Lord.
Well that's a town, then, and that'll affect how they feel about adventurers walking in, or how they cast blame, or who is touted as the local hero and walks out to confront the Raki stickbug making a territorial display in the central plaza.
Anyway: mixed aim here. I want to get some TTRPG spread design practice as the Corrhéo campaign goes on so that when it comes time to design the book, I'm not sitting in front of inDesign wondering how to make my table borders thicker.
I also want to design tools and see if other people can use 'em.
Hopefully these links work for you.
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